![]() ![]() By now you've probably encountered at least one so you know taking it will disable things. This one's even worse because it's self-inflicted as noted you bypass all these properly contained Metroids (who do nonetheless try to eat you, it's unnerving to see one try), but when you get to the room with the Seeker Missiles, there's an energy cell powering the entire place.Then you acquire the Seeker Missile, the lights go out, and you KNOW what's waiting for you on the way back. Venturing deeper, you pass by several trapped Metroids, but they do nothing, as they are properly contained.And you have to comb your way through tons of these things! Good luck sleeping tonight! Fun fact about those Metroid victims, by the way: Unlike in Super, their drained bodies make an utterly chilling Scare Chord -esque sound when they disintegrate, like some sinister death rattle only a Metroid's prey can make.Heck, you can even see the claw marks that one of the Pirates left in the wall in his dying moments. Then when you investigate further, you find dozens of these drained Pirate corpses littering every passageway, and you can learn the gruesome details of how each one died.If you've played Super Metroid before, you'll probably recognize exactly what caused the Space Pirate to decompose: having its life sucked out by at least one Metroid. As you enter the labs, you're welcomed with a disintegrating Peek-a-Boo Corpse Jump Scare identical to the aforementioned one on the Valhalla, except with a Space Pirate instead of a Federation trooper.As if the Valhalla wasn't bad enough, the Metroid Xenoresearch Labs at East Skytown on Elysia are no better.Its last two words (quoted above) become even worse when you consider the fact that Dark Samus' leitmotif is titled "Darkness" some have speculated that she entered the AU's room at that moment to to claim her prize. And finally, there's the "secret message" from Aurora Unit 313, its voice ominously slowing down and becoming less coherent as it powers down and is gradually corrupted with Phazon.Oh, did we forget to mention that these Metroids can now phase through walls? Because they can now phase through walls.Of course, it drops said corpse upon seeing you and proceeds to attack. Particularly freaky is when you see one of these Metroids floating lazily down a hall.and then you notice that it's dragging a corpse behind it.That entire nebula out there? Metroids as far as the eye can see, some of them MASSIVE. Whatever you do, don't look out the Valhalla's windows.The second you open the door, a dead Federation trooper's corpse greets you and instantly decomposes! There's one part where you enter a small storage locker.The last of those three words means "fear" in Japanese, fitting for a such a Bleak Level as this. Interestingly enough, the Valhalla BGM is also known as "Dark Sad Kowa".It starts out ominous enough, but once you've set foot into a certain corridor for the first time, the music becomes tenfold eerier for the rest of the game. The background music aboard the Valhalla is downright haunting, even by Metroid standards. ![]() You don't encounter much life while on board: aside from mutated Metroids and the occasional Phazon-mutated creature, all you have to keep you company are the mangled corpses lying in various states of agony, creepily quiet music, the eerie blood-red glow of the nebula outside, and the occasional shuddering of the structurally unsound ship. A lot of players consider it one the scariest levels in the whole series, and it's easy to see why. If that's not enough, if you get Terminal Corruption, the blood is blue. The Game Over screen for this game consists of a slowly expanding pool of Samus' blood on a white background.Much like with the first two games, Corruption shows a huge amount unsettling imagery to spook the living daylights out of players. ![]()
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